DarkOrbit Done Right/Design
From theGleep.com
Movement
(thrust & weight) determines speed
- ship has base weight
- equipment adds weight
- "fuel" adds weight
- types of fuel
- Solid
- Liquid
- stored energy (batteries)
- zero-point energy (requires "triggering" energy)
- types of fuel
- thrusters convert fuel to thrust, with different levels of performance
- Nope...thrusters draw energy to create thrust - this allows a common energy for everything
- ?fuel-specific thrusters?
Economy
- different value of minerals on different maps
- the farther the map from the mineral, the more value for the mineral
- create a *reason* to move into "PvP territory"
- allow for trade-oriented gameplay
- "Minerals" are actually collected as "Ore"
- Ore is sold at a higher price than minerals
- Ore becomes "minerals" (or materials?) by "Processing"
- Some ships can trade cargo space for Ore Processing space - which costs energy to operate